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Creating an environment for creative thinking and innovation can be a daunting challenge. Can games help us to generate new ideas, communicate better and motivate our teams?
Dr Anja Sisarica
A natural extension of play for creative thinking can innovatively drive technology-led changes to the facilitation of creative problem solving, and generate a new genre in serious gaming. Whilst the use of serious games has grown considerably in recent years, support for players to think creatively is often implicit in the game, and does not exploit the wide range of creativity techniques and software tools available.
In this seminar, I will talk about my work that was the first to explicitly integrate creativity support into serious games. The results show that creative serious games can systematically support acquisition of creativity skills, generation of creative learning outcomes, and induction of motivational and learning benefits amongst the players.
Click here to book your place.
Dr Anja Sisarica completed her degree in 2015 on the topic of Creativity Support in Games for Motivated Learning at City University London, Centre for Creativity in Professional Practice, supervised by Prof Neil Maiden and Prof Julienne Meyer, and sponsored by EU-funded MIRROR project. She holds a BSc and MSc in Computer Science from University of Novi Sad, Serbia. During her studies, she was a visiting scholar at Sapienza University in Rome, Italy (BASILEUS EM-ECW), Bremen University, Germany (DAAD) and Johannes Kepler University in Linz, Austria (CEEPUS-II). Now she is working as User Researcher at Signal Media Ltd., exploring how financial communications professionals interact with information when monitoring news and brands reputation.
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